U4GM ARC Raiders Week 15 Trials Where to Farm Points Fast
Publié : mar. 03 févr. 2026, 10:39
Week 15 in ARC Raiders is one of those weeks where you can feel the leaderboard slipping away if you play on autopilot, so I treat it like a points run with an escape plan. I'll usually check what I'm short on, then build a loadout around it, the same way you'd prep around ARC Raiders Items before a risky drop. The key detail people keep learning the hard way is simple: your points don't exist unless you extract. You can smash 4,000 in your head and still walk out with nothing if you get clipped near the evac. Also, don't sleep on Major Map Conditions. Night Raid and Hidden Bunker are basically free time-savers because the multiplier makes every action count harder.
Carriables Without Feeding The Lobby
Delivering Carriables sounds easy until you're waddling with a Field Crate and every sound you make is a dinner bell. I'd avoid Stella Montis for this trial most of the time; it's too messy and the lines of sight get you punished. Dam Battlegrounds is steadier: clearer routes, less awkward climbing, and you can set up a simple rotation with your squad. One person hauls, two people clear angles, then you swap. If you're solo, don't get heroic—stash the crate behind cover, listen, then move in short bursts. It's boring, yeah, but "boring and alive" beats "fast and reset."
Ground ARC Damage That Actually Pays Off
Lots of players chase big targets because it feels like "real progress," then a Bastion turns the run into a clip for somebody's highlight reel. For points, you want consistency. Farm the soft stuff: Pops, Fireballs, anything you can delete without committing to a long fight. Tag a pack, reposition, clean up, then leave. You'll notice your total climbs quicker than you'd expect because you're not spending two minutes reloading, healing, and praying. If Night Raid is up, even better—those same low-tier groups can push you near three-star in a couple of clean skirmishes.
Probes, Hornets, And The Bunker Run
The Open ARC Probes trial gets way easier once your ears catch on. There's that little pinging tone, and after a few matches you'll hear it through the chaos. If Prospecting Probes is active, lean into it: move light, pop a probe, loot, rotate, repeat. Hornets are the opposite—no mystery, they're always around. Don't overthink it; steady fire and good tracking does the job, and aiming at the rear prop area often breaks them down quicker. Then there's the Hidden Bunker download: plan for it. You're usually doing antenna alignment first, then a hard push inside, and the swarm response can get ugly. Go in with enough ammo, don't start the terminal if you can't hold the room, and if you'd rather skip the scavenging step on a busy week, it can help to ARC Raiders Moded Weapon so you can focus on clean clears and safe extractions.
Carriables Without Feeding The Lobby
Delivering Carriables sounds easy until you're waddling with a Field Crate and every sound you make is a dinner bell. I'd avoid Stella Montis for this trial most of the time; it's too messy and the lines of sight get you punished. Dam Battlegrounds is steadier: clearer routes, less awkward climbing, and you can set up a simple rotation with your squad. One person hauls, two people clear angles, then you swap. If you're solo, don't get heroic—stash the crate behind cover, listen, then move in short bursts. It's boring, yeah, but "boring and alive" beats "fast and reset."
Ground ARC Damage That Actually Pays Off
Lots of players chase big targets because it feels like "real progress," then a Bastion turns the run into a clip for somebody's highlight reel. For points, you want consistency. Farm the soft stuff: Pops, Fireballs, anything you can delete without committing to a long fight. Tag a pack, reposition, clean up, then leave. You'll notice your total climbs quicker than you'd expect because you're not spending two minutes reloading, healing, and praying. If Night Raid is up, even better—those same low-tier groups can push you near three-star in a couple of clean skirmishes.
Probes, Hornets, And The Bunker Run
The Open ARC Probes trial gets way easier once your ears catch on. There's that little pinging tone, and after a few matches you'll hear it through the chaos. If Prospecting Probes is active, lean into it: move light, pop a probe, loot, rotate, repeat. Hornets are the opposite—no mystery, they're always around. Don't overthink it; steady fire and good tracking does the job, and aiming at the rear prop area often breaks them down quicker. Then there's the Hidden Bunker download: plan for it. You're usually doing antenna alignment first, then a hard push inside, and the swarm response can get ugly. Go in with enough ammo, don't start the terminal if you can't hold the room, and if you'd rather skip the scavenging step on a busy week, it can help to ARC Raiders Moded Weapon so you can focus on clean clears and safe extractions.