U4GM Tips Black Ops 7 patch fixes weapons perks and challenges

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Hartmann846
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Inscription : mar. 03 févr. 2026, 09:11

U4GM Tips Black Ops 7 patch fixes weapons perks and challenges

Message par Hartmann846 »

Black Ops 7 just got the kind of patch players have been begging for, and you can feel it the second you queue in. If you've been logging hours lately, you've probably hit at least one of those "how is this still a thing?" moments, so seeing real fixes land is a relief. Some folks are even warming up in a CoD BO7 Bot Lobby to test builds and settings without the usual chaos, and honestly that makes sense when you're trying to spot what actually changed.



Weapon Fixes You'll Notice Fast
The Akita build glitch was a straight-up buzzkill. You'd hop into Gunsmith, swap a part, and the whole setup would start acting like it had a mind of its own. That's cleaned up now, so you can tinker with attachments without worrying the loadout will bug out mid-session. They also squashed the visual issue on the MPC-25 Contrabloom Laser. It sounds minor, but when you're holding an angle and your sight picture's cluttered, it messes with your timing. Cleaner view, better fights, fewer cheap-feeling deaths.



Multiplayer Stability And Perks That Finally Work
Crashes and random instability have been a quiet match-ruiner, especially when you're on a streak and the game decides to dip. This update leans into general stability, and that alone is going to save people a lot of frustration. Gearhead is the other big win here. Before, it was one of those perks you wanted to like, but it didn't pull its weight because of the bugs. Now it actually does what it says, so you can justify building around it instead of defaulting to the same safe options every match.



Rewards And Scorestreak Tuning
If you've been grinding modes like Hardcore or Face Off, you might've noticed Bottle Caps weren't showing up the way they should. That's fixed, which matters more than it sounds, because nothing kills the vibe like playing well and getting shorted on drops. On top of that, the scorestreak economy got a little cleanup. Some streaks were basically printing points, and it warped the pace of matches. The War Machine change is the spiciest: it's now rocking 24 rounds, but self-damage is higher. So yeah, more ammo, but you can't just panic-fire in tight spaces without paying for it.



Challenges That Actually Track
Challenge tracking being unreliable is one of those things that makes players quit for the night. You do the work, you nail the conditions, and the game shrugs. This patch addresses that across Calling Cards and weekly Endgame tasks, including the picky stuff like stealth requirements or specific ability kills. You'll still have to earn it, but at least the game is counting it, and if you want to speed up testing routes or dialing in consistency, it's easy to BO7 Bot Lobby and run reps without the usual matchmaking noise getting in the way.
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